Survey: Walking interfaces for virtual reality
This survey will take 3-5 mins. Thank you for completing.
The results will help us to design better interfaces for walking in VR.

There are different type of walking interfaces for virtual reality. They allow to control walking (or other types of movement) of a virtual avatar in virtual scenes (VR games, simulators, etc). Such interfaces use body motion, hand joystick, leg movements, etc.

Contact: Ata Otaran (a.otaran@qmul.ac.uk)
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Some of the available locomotion interfaces and methods
1. How frequently do you use virtual reality (VR) applications? *
2. Which of the below VR locomotion interfaces have you experienced before? *
Required
3. Please order the interfaces/methods below in the order of your preference (1 is the most preferable, 8 is the least preferable). Select NA if you think that you do not have enough experience. *
1st
2nd
3rd
4th
5th
6th
7th
8th
NA
Joystick
Threadmill
Slidemill
Point and Teleport
Walking/running in place
Arm-swinging in place
Redirected walking
Seated interface using leg gestures
Hand gestures for floating/flying
Other method from previous question
4. If you have tried VR locomotion interfaces, could you please explain your experience with locomotion in VR so far?
5. I prefer using body based inputs (arms/legs/trunk movements) compared to joystick or keyboard input. *
strongly disagree
strongly agree
6. I would like to have a standing body posture rather than seated. *
strongly disagree
strongly agree
7. I would like my hands to be free for manual tasks during locomotion. *
strongly disagree
strongly agree
8. I would like the interface to offer me sensation (haptic feedback) of the terrain during walking *
strongly disagree
strongly agree
9. I would like my body to be stable and balanced without needing of additional support during walking in VR (harness or other support). *
strongly disagree
strongly agree
10. I would like to be able to rotate my whole body for turning in VR. *
strongly disagree
strongly agree
11. Rating task: rate the features in the order of importance for you (1 is most important). You can select "NA" if you are not sure. *
1st
2nd
3rd
4th
5th
6th
7th
8th
N/A
Reducing motion sickness
Using body based inputs (ie hands/legs/trunk)
Standing body posture
Hands-free walking (not using hands to control motion in VR)
Terrain feedback/sensation
Small space requirement
Body stablity without support
Ability to rotate your body in physical space
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